I started as a QA/QC Engineer and walked on a transformative journey within the gaming industry. Fueled by a passion for quality and innovation, I navigated diverse challenges, evolving into a passionate an proficient Game Designer.
Bringing together diverse knowledge and experience in interactive entertainment, I contribute to the team. Fostering a collaborative environment with a focus on finding the best design and technical approaches in a stress-free atmosphere.
Status: In Development
Genre: Coop Action-Adventure RPG
Synopsis: BGE 2 is an action-adventure RPG that you can play alone or with your friends in coop on planets or in space, at different massive scales.
Platforms: NDA
Engine: Voyager (Proprietary Ubisoft Engine)
Team Size: NDA
As a Game Designer on the ambitious Beyond Good and Evil 2 project, I lead the development of various set of features, guiding them from concept to delivery ensuring a first-class player experience. Serving as the feature owner, I collaborate extensively with a diverse production team, conducting market research and data analysis to inform design decisions. My responsibilities extend to planning implementations and proactively mitigating risks to identify the best approaches, ensuring the seamless integration and success of the features within the project.
Status: In Development
Genre: Open World Action-Adventure RPG
Synopsis: Project Rebirth is post-apocalyptic exploration driven adventure where Player explores the world as bounty hunter.
Platforms: PC
Engine: Unreal Engine 5
As the solo developer on the Project codenamed "Rebirth", I am the driving force behind every aspect of development. Crafting the player experience is my top priority, ensuring addictive gameplay, a coherent world, and a sense of exploration. I meticulously balance gameplay mechanics and feeling, 3C (character controls, camera, and combat), narrative elements, and open-world design. As a one-person show, I handle all aspects of scripting, designing, and implementation, ensuring that every detail works for an engaging experience. This project is not just a demonstration of my skills; it's a testament to my passion and commitment to creating memorable gaming experiences.
Status: Released - October 28, 2021
Genre: Simulation Sports
Synopsis: In Riders Republic explore the world and compete in biking, skiing, snowboarding, and wingsuit flying in a massive multiplayer sports game.
Platforms: PC, PS4/PS5, Xbox One/Xbox Series, Google Stadia, Amazon Luna
Engine: AnvilNext 2.0 (Proprietary Ubisoft Engine)
Team Size: 400+
As a QC/QA Engineer for the live service sports game Riders Republic, I supported the team in ensuring a smooth launch and ongoing quality maintenance. I conducted comprehensive testing across various platforms to identify and address any issues or bugs before launch. I meticulously analyzed gameplay mechanics, progression systems, and online features to ensure they met the highest standards of quality and functionality. Through my dedication to quality assurance, I contributed to delivering an exceptional gaming experience for players from day one and throughout the ongoing live service updates.
Status: Released - July 12, 2020
Genre: First Person Battle Royale Shooter
Synopsis: Hyper Scape is Free to Play fast paced Battle Royale with arena-shooter elements based in urban dynamic envrionemnt.
Platforms: PC, PS4/PS5, Xbox One/Xbox Series
Engine: Anvil Next 2.0 (Proprietary Ubisoft Engine)
Team Size: 400+
As a QA/QC Engineer on the Hyper Scape project, I played a pivotal role in maintaining the quality of Twitch integration and other game systems. Collaborating closely with the production team, I led the testing for our innovative Twitch integration, which was well-received by players and enabled seamless interaction for Twitch viewers. Coordinating a manual testing team with full responsibility, I ensured thorough testing and impactful feedback. These efforts significantly contributed to delivering a polished and high-quality experience in the Hyper Scape project.
Status: Released - October 19, 2021
Genre: Role-playing Platformer
Synopsis: In Child of Light explore the fictional land of Lemuria as Princess Aurora, gain allies, and defeat the evil queen to save the land.
Platforms: Google Stadia
Engine: UbiArt Framework (Proprietary Ubisoft Engine)
Team Size: 10+
As a QC/QA Engineer for the role-playing platformer Child of Light, I played a crucial role in ensuring the quality and success of the Stadia porting process. I contributed extensively to the testing efforts, focusing on identifying and resolving any issues to ensure a seamless gaming experience. Additionally, I developed comprehensive testing workflows and detailed documentation tailored to the unique requirements of the Stadia platform, ensuring thorough coverage and efficient testing processes. Through my meticulous testing and documentation efforts, I contributed to the successful launch and ongoing quality maintenance of Child of Light on the Stadia platform.
Status: Finished - October 1, 2021
Genre: Casual Arcade
Synopsis: In Pigeon Blob Player takes control of Pigeon, which flies to the top between two buildings among Obstacles and poops on humans heads.
Platforms: IOS, Android
Engine: Unity
Development Team:
Kostiantyn Rytvin - Design
Oleksandr Aleksashyn - Programming
Mykyta Andriiashenko - Art
Pigeon Blob is a small mobile project, where I played a pivotal role as both the Game Designer and main concept developer. Beyond crafting the initial vision, I meticulously prepared detailed documentation, outlined the implementation plan, and took charge as the decision-maker and Producer. I also focused on fine-tuning gameplay balance and enhancing the overall player experience. This hands-on approach resulted in a project our talented team is genuinely proud of.
Status: In Development
Genre: Coop Action-Adventure RPG
Synopsis: BGE 2 is an action-adventure RPG that you can play alone or with your friends in coop on planets or in space, at different massive scales.
Platforms: NDA
Engine: Voyager (Proprietary Ubisoft Engine)
Team Size: NDA
As a Game Designer on the ambitious Beyond Good and Evil 2 project, I lead the development of various set of features, guiding them from concept to delivery ensuring a first-class player experience. As the feature owner, I collaborate extensively with a diverse production team, conducting market research and data analysis to inform design decisions. My responsibilities extend to planning implementations and proactively mitigating risks to identify the best approaches, ensuring the seamless integration and success of the features within the project.
Status: In Development
Genre: Open World Action-Adventure RPG
Synopsis: Project Rebirth is post-apocalyptic exploration driven adventure where Player explores the world as bounty hunter.
Platforms: PC
Engine: Unreal Engine 5
As the solo developer on the Project codenamed "Rebirth", I am the driving force behind every aspect of development. Crafting the player experience is my top priority, ensuring addictive gameplay, a coherent world, and a sense of exploration. I meticulously balance gameplay mechanics and feeling, 3C (character controls, camera, and combat), narrative elements, and open-world design. As a one-person show, I handle all aspects of scripting, designing, and implementation, ensuring that every detail works for an engaging experience. This project is not just a demonstration of my skills; it's a testament to my passion and commitment to creating memorable gaming experiences.
Status: Released - October 28, 2021
Genre: Simulation Sports
Synopsis: In Riders Republic explore the world and compete in biking, skiing, snowboarding, and wingsuit flying in a massive multiplayer sports game.
Platforms: PC, PS4/PS5, Xbox One/Xbox Series, Google Stadia, Amazon Luna
Engine: Anvil Next 2.0 (Proprietary Ubisoft Engine)
Team Size: 4000+
As a QC/QA Engineer for the live service sports game Riders Republic, I supported the team in ensuring a smooth launch and ongoing quality maintenance. I conducted comprehensive testing across various platforms to identify and address any issues or bugs before launch. I meticulously analyzed gameplay mechanics, progression systems, and online features to ensure they met the highest standards of quality and functionality. Through my dedication to quality assurance, I contributed to delivering an exceptional gaming experience for players from day one and throughout the ongoing live service updates.
Status: Released - July 12, 2020
Genre: First Person Shooter Battle Royale
Synopsis: Hyper Scape is Free to Play fast paced Battle Royale with arena-shooter elements based in urban dynamic envrionemnt.
Platforms: PC, PS4/PS5, Xbox One/Xbox Series
Engine: Anvil Next 2.0 (Proprietary Ubisoft Engine)
Team Size: 250+
As a QA/QC Engineer on the Hyper Scape project, I played a pivotal role in maintaining the quality of Twitch integration and other game systems. Collaborating closely with the production team, I led the testing for our innovative Twitch integration, which was well-received by players and enabled seamless interaction for Twitch viewers. Coordinating a manual testing team with full responsibility, I ensured thorough testing and impactful feedback. These efforts significantly contributed to delivering a polished and high-quality experience in the Hyper Scape project.
Status: Released - October 19, 2021
Genre: Role-playing Platformer
Synopsis: In Child of Light explore the fictional land of Lemuria as Princess Aurora, gain allies, and defeat the evil queen to save the land.
Platforms: Google Stadia
Engine: UbiArt Framework (Proprietary Ubisoft Engine)
Team Size: 10+
As a QC/QA Engineer for the role-playing platformer Child of Light, I played a crucial role in ensuring the quality and success of the Stadia porting process. I contributed extensively to the testing efforts, focusing on identifying and resolving any issues to ensure a seamless gaming experience. Additionally, I developed comprehensive testing workflows and detailed documentation tailored to the unique requirements of the Stadia platform, ensuring thorough coverage and efficient testing processes. Through my meticulous testing and documentation efforts, I contributed to the successful launch and ongoing quality maintenance of Child of Light on the Stadia platform.
Status: Finished - October 1, 2021
Genre: Casual Arcade
Synopsis: In Pigeon Blob Player takes control of Pigeon, which flies to the top between two buildings among Obstacles and poops on humans heads.
Platforms: IOS, Android
Engine: Unity
Development Team:
Kostiantyn Rytvin - Design
Oleksandr Aleksashyn - Programming
Mykyta Andriiashenko - Art
Pigeon Blob is a small mobile project, where I played a pivotal role as both the Game Designer and main concept developer. Beyond crafting the initial vision, I meticulously prepared detailed documentation, outlined the implementation plan, and took charge as the decision-maker and Producer. I also focused on fine-tuning gameplay balance and enhancing the overall player experience. This hands-on approach resulted in a project our talented team is proud of.